The Spy is a web-based interactive experience about how digital systems observe, measure, and interpret human behavior.
You begin in a dark space with five colored doors.
Each door leads to a different environment.
You may enter them in any order.
Each door leads to a different environment.
You may enter them in any order.
To play, you do not need instructions or goals.
You interact the way you normally would online:
by scrolling, hovering, moving, clicking, and writing.
You interact the way you normally would online:
by scrolling, hovering, moving, clicking, and writing.
In each room, your actions are simple:
In some spaces, you scroll and react.
In others, you observe, linger, or avoid attention.
Sometimes, you are asked to make choices or leave text behind.
Nothing you do is right or wrong.
But everything you do is recorded.
But everything you do is recorded.
As you move through the rooms, the system quietly collects signals:
how long you look, what you engage with, how you respond to being watched.
how long you look, what you engage with, how you respond to being watched.
At the end, the game reflects this back to you—not as a score or result,
but as a generated profile: a short story of how the system understood you.
but as a generated profile: a short story of how the system understood you.
The Spy is not a puzzle to solve.
It is a mirror built from your behavior.
It is a mirror built from your behavior.